![]() When converting old files with amibient lights, their contributions will be accumulated and set in the scene node instead.Individual ambient lights are no longer supported, instead there is only one global ambient light which you can control from the Scene node.The format must be uncompressed DDS R8G8B8 3D texture type.Some fields that accept 2D textures can now also accept 3D textures (aka volume textures), so that you can provide a looping animated pattern such as a caustics light pattern for the gobo light cookie texture.EON now supports gobo lighting, meaning you can attach a texture to a light source and use the light as a projector, projecting whatever pattern you have chosen onto objects in the scene.Note that if multi-threaded rendering is selected, the result might be delivered one rendering frame after.This has been improved and runs much faster now.This feature can be disabled in the rendering settings dialog.This will enable EON to run faster and more responsive on most modern systems with multiple CPUs. Enabled by default, this feature allows the rendering to run concurrently while the simulation engine is preparing for the next frame.Enable Direct3D from the render settings dialog.Direct3D is supported via OGRE as a technical preview.64 bit support - a 64-bit version is now available for the EON Studio suite of software.We have enabled Direct3D, but this is to be seen as a technical preview since not all visual effects may work. OGRE support both OpenGL and Direct3D.This will help us to move to other platforms in the future. OGRE supports several platforms including Windows, MAC OSX, Android and IOS.The overall rendering speed is better for most 3D Applications.OGRE Rendering Engine - the rendering engine has been replaced and EON now uses OGRE.What's new in EON 8.0 What's new in EON 8.0 New Features Rendering
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